Very Nice Game
However, I played no part in this. Please take my name of the co authors, I unrightly hold any postition to this game. Great job on an excellent game, but please, take my name off of it.
Very Nice Game
However, I played no part in this. Please take my name of the co authors, I unrightly hold any postition to this game. Great job on an excellent game, but please, take my name off of it.
lo siento mi amigo, figured it'd have a better score and since you and i share rights to the viking raiders ideal.
Wow! Please help me.
I created Grave 2 and such, and I really liked the syle of this. I really want to work with 3D models and stuff for hopefully Grave 3. What program did you use and about how long does it take to make such wonderful graphics? The demo was awesome and I can't wait for the full version. Keep up the great work.
I used Swift 3D. Because it can be imported in flash really easy. The grapics are even better in the real version....but the whole game had to be compressed cause of the filesize. I worked on this demo for about a week.
I MUST KNOW PLEASE RESPOND
Alright, here's my story. I've been working my ass off forever because when I'm older I hope to work for a company that makes video games and be a programmer. So, I looked through this and I knew almost all of it. Question!!!:
The part with the madness character and the jumping. When you have the code:
if (Key.isDown(Key.SPACE) && !jumping) {
the !jumping part, does that create a statement? Or is that a set function? What I mean is, could I create something like,
!hitpoints
and and then a new statement would be hitpoints?
So if I assigned a movie clip (badguy) with a certain amount of "hitpoints" using that kind of code, and had it minus whenever he was hit, I could just have the code subtract from "hitpoints"? I don't make much sense, I know, sorry but this would be a huge breakthough for me I this is true. So many more possibilities!!! Thank you so much!
-Evan Greenstone
Hmmm, im not really that sure :/ but i think if you want something to have hitpoints, you create a hit var. I think it might wokr with that !hitpoints thing, but im not 100% sure. Maybe in another tut, ill look into this idea and see what i can do with it. Thanks for the review! ^_^ sorry if i didn't answer your question tho
(cool, i wanna be a game programmer too) :P
Wow!!!
You have some of the greatest talent I've ever seen. How the hell did you manage to actually script every graphic and all of the controls and everything without a single drawing? You are seriously awesome at scripting. Keep up the good work.
Ummm... it's not that hard. It only took two days to make, and I wasn't working on it half the time. I've seen people make Tetris out of pure script, and only 1 KB in size. Now THAT's what I call scary.
I like it...
But it needs a little bit more. I think that some background music would be nice. And as many other people have mentioned, more and more damage the more and more you kick him. Also, it wasn't very interactive, just clicking a button and seeing something happen, but what the hell, that's what it's supposed to be. I liked the graphics though. Nice job! I'm voting 4.
=D
There's a Super Mega Happy Frog-San version in the works... SHHH... don't tell anyone.
I have suggestions!
I make flash games too. I can make all sorts of stuff but my fav is making FPS. This seems to have potential, but damn, there are sooo many things that need to be changed. (don't look at my game Grave, it sux, but i'm working on Grave 2 which should be a lot better) One thing is that you can't shoot the blue guy while he's walking in. Also, the difficulty on the first shooting level is the hardest, it just gets easier and easier. I got to the point that I had over 100,000 armor and 500 rounds in my clip! It was way too freakin easy. Also, there should be variety when you shoot them. This happens when you shoot the head, this happens when you shoot the groin, etc. Two bad guy types is NOT enough. You should have all sorts of guys w/ different guns. Maybe even a grenade guy? Whatever, that's just my opinion. FPS are the easiest types of games to make so there is a lot you can do w/ them. Hope these suggestions helped! Please respond.
I know its easy... hell it was just made for gross unrealism, like my DEagle with 200 rounds and a power that was near godly... but if you want to help, I can email you the .fla. Just gimme your e-mail address.
Stole from on online tutorial
How can you get away with that? I saw the same tutorial! I should just go publish the one I made off of that! This isn't your work, you probably don't know anything about real actionscripting.
Send me the link!
I wanne see that tutorial myself!
Dont acuse me for things i didnt do asshole.
Heeeeeyyyyyyy
Male
Student
USC
California
Joined on 11/3/04