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FrostedMuffins

66 Game Reviews

17 w/ Responses

Pretty good for a first game

I started out like you too. I had basic knowledge so obviously, I started with the simplest type of game, a first person shooter. Some things that would've made it better, work more on the graphics, more levels, more sounds, copy and paste the following code into a movie clip Mouse.hide() now make a second frame for that movie clip and have it say gotoandPlay(1) now put that on the main timeline. Mouse.hide() obviously hides the mouse. Something that I made up (I'm not sure if anyone else thought of it too) is this. i get really frustrated when I'm playing a first person shooter and I accidentaly right click or change the quality because there isn't a quality changer and then the mouse isn't hidden anymore. But because the gotoAndPlay(1), it loops the sequence of hiding the mouse. Can't wait to see more from you. Good luck.

I truely hate you...

You put no time nor effort into your games. You shouldn't be proud of this crap that isn't fun at all. You just resubmit crap three times with slight adjustments. What's with the stick figures? The graphics sucked and unless you can do something really good looking with the sticks, don't use them. You truely suck and I hate thinking about the grade of this actually being this high. It's not fun at all and you should seriously consider working a lot more on your games. Look at it this way:
You are not getting noticed with these kinds of games and no one follows you around or asks you to put your games on their websites (unless if they're truely desperate and their site sucks). I make games for three reasons; one, because it's fun to make them. two, because I get a good feeling out of putting a lot of time and effort and seeing the results, and three, after getting better and people follow me, I will become recognized and will possibly have a future career as a game designer.
What kind of future could you possibly have making games like these? Please put some effort in or I'll never appreciate you.

Holy Hell!!!

I beat it!!! That was feaking hard! Great game, the physics are great and everything. Very challanging! How the hell did you get 500 seconds!?! Nevermind, I make games too and after having to test them for every little detail, you get to know every thing about it! Great game!

Please Read!!!

First of all, big thing you need to fix. It made my internet freeze up! I restarted it just to write this. You need to fix the problem that if you send down too many spikes at a time it doesn't crash your computer! I looked through all of your games and they're nothing to be that proud of. You should spend more time on them and maybe put five in one submission because they look like they could be made in like two days. Just my opion, you don't have to like it.

I like it!

Only problem is that the number got so high that it went off the sign so you can't see the number.

I loved it!

The whole game was was amazing. Great idea and concept. The only thing that I could suggest would maybe be one more powerup and definately more enamies. It was a bit too short. But other than that, great job!

I like it...

But it needs a little bit more. I think that some background music would be nice. And as many other people have mentioned, more and more damage the more and more you kick him. Also, it wasn't very interactive, just clicking a button and seeing something happen, but what the hell, that's what it's supposed to be. I liked the graphics though. Nice job! I'm voting 4.

TheShrike responds:

=D

There's a Super Mega Happy Frog-San version in the works... SHHH... don't tell anyone.

I have suggestions!

I make flash games too. I can make all sorts of stuff but my fav is making FPS. This seems to have potential, but damn, there are sooo many things that need to be changed. (don't look at my game Grave, it sux, but i'm working on Grave 2 which should be a lot better) One thing is that you can't shoot the blue guy while he's walking in. Also, the difficulty on the first shooting level is the hardest, it just gets easier and easier. I got to the point that I had over 100,000 armor and 500 rounds in my clip! It was way too freakin easy. Also, there should be variety when you shoot them. This happens when you shoot the head, this happens when you shoot the groin, etc. Two bad guy types is NOT enough. You should have all sorts of guys w/ different guns. Maybe even a grenade guy? Whatever, that's just my opinion. FPS are the easiest types of games to make so there is a lot you can do w/ them. Hope these suggestions helped! Please respond.

Fecker-8 responds:

I know its easy... hell it was just made for gross unrealism, like my DEagle with 200 rounds and a power that was near godly... but if you want to help, I can email you the .fla. Just gimme your e-mail address.

I LOVE YOU!!!

This tut. kicks ass!!! I worked my ass off on creating my own rules of physics for my upcoming game (Hell Noodle, should be out in a few days, I spent five months making it). I love this, it's so easy and I never knew. THank you sooooo much, this is going on my favorites!!!!!!

Fun

Something that would have made it better is damage location. If you shoot them in the head, this happens. If you shoot them in the body, this happens. I know how to do this so if you need any help just email me. You could also add new guns, new backgrounds, and stuff like that. But other than that it was fun.

Heeeeeyyyyyyy

Evan Greenstone @FrostedMuffins

Male

Student

USC

California

Joined on 11/3/04

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